After several seconds the sim should appear and you can use the outfit dropdown to change outfits and the save buttons to save the sim in the current outfit. Select a save file, then click on any of the sim's names which appear on the left. To use: Extract the tool folder from the attached zip and run TS4SimRipper.exe. Meshes exported as Collada DAE can be imported into Blender (or other 3D editors that support DAE) with rig and bone assignments. Optionally a composited bumpmap and emissionmap can be saved, but these are experimental and may not be useful. The composited diffuse and specular textures are also saved. The mesh can then be saved in a choice of mesh formats. This is a tool to read TS4 save files, list the sims, and create a mesh of the sim with all the appropriate morphs applied, hopefully duplicating the appearance of the sim in the game. Please feel free to report problems with CC and I'll take a look at them IF you provide your save game and sim troubleshooting info, but no guarantees that I'll fix them. I'm now limiting my support of this tool to fixing problems caused by patches, and no longer trying to exactly duplicate every bit of CC out there.